THE PROBLEM
According to the National Institute for Literacy, up to 40% of children in today's school system have learning differences. This doesn't mean they can't learn, it just means that they learn differently from the other children in the school. Because learning disabilities are quite often neurobiological in nature, they are frequently misdiagnosed or overlooked altogether. If no obvious learning problem is identified, these children are often labeled as "lazy" or "underachievers."
The bottom line is, children must be able to confidently and to clearly "THINK" before they are able to "LEARN."
OUR SOLUTION
We are developing proprietary software that uses fun and engaging videogames to identify and improve cognitive weaknesses in school-aged children. By playing games in the privacy of their own homes, we can more accurately determine cognitive trends that may lead to learning problems. More importantly, once we have taken a cognitive inventory, we can use videogames that target the weak areas to strengthen them.
Our state-of-the-art "Think-2-Learn" web portal provides targeted easy to understand interventions and exercises designed to help their children immediately.

